im using socket in c and got success on send/recv. however, the problem is when my server crashes, the client has to reconnect the server (server runs after some time). so here what i did:
- create a socket
- connect
- recv/send
- if recv size == 0 go to step 2.
this algorithm is not working for me. is there any ideas?
code:
int initSocket(char *servIP, unsigned short serverPort)
{
portNum = serverPort;
ipAddr = servIP;
/* Socket descriptor */
struct sockaddr_in echoServAddr; /* Echo server address */
if ((sock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
{
printf("socket() failed");
bConnected = -1;
return -1;
}
/* Construct the server address structure */
memset(&echoServAddr, 0, sizeof(echoServAddr)); /* Zero out structure */
echoServAddr.sin_family = AF_INET; /* Internet address family */
echoServAddr.sin_addr.s_addr = inet_addr(ipAddr); /* Server IP address */
echoServAddr.sin_port = htons(portNum); /* Server port */
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 20000;
if (setsockopt (sock, SOL_SOCKET, SO_RCVTIMEO, (char *)&timeout, sizeof(timeout)) < 0)
error("setsockopt failed\n");
/*if (setsockopt (sock, SOL_SOCKET, SO_SNDTIMEO, (char *)&timeout, sizeof(timeout)) < 0)
error("setsockopt failed\n");
*/
/* Establish the connection to the echo server */
if (connect(sock, (struct sockaddr *) &echoServAddr, sizeof(echoServAddr)) < 0)
{
printf("connect() failed\n");
bConnected = -1;
//close(sock);
return -1;
}
bConnected = 0;
return 0;
}
--------------- if server crashes ------------
if(recv_size == 0)
{
// server crashed
while(initSocket(ipAddr, portNum) < 0)
{
printf("IP : %s\v", ipAddr);
printf("Port : %d\v", portNum);
}
}
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