The simplest approach is to rebuild the program as a console application. The option to link.exe
needs to be /SUBSYSTEM:CONSOLE
instead of /SUBSYSTEM:WINDOWS
; presumably there is a straightforward way of specifying this in cmake.
This change shouldn't affect your GUI at all, but it will cause Windows to allocate a console if the process isn't already associated with one. Also, command line shells will usually wait for console applications to exit before continuing.
The other approach is to call AllocConsole
to explicitly create a new console, or AttachConsole
if you want to use an existing one. Or, of course, you could send the output to a log file.
Additional
According to a Google search, you can build the program as a console application by adding the following line to your source code:
#pragma comment(linker, "/SUBSYSTEM:CONSOLE")
This is probably the easiest solution. You can put it in an #if
block if you only want the console for debug builds.
See also CMake: How to use different ADD_EXECUTABLE for debug build?