Possible Duplicate:
class System.Random .. why not static?
Following on from "Generated random numbers are always equal", I was wondering;
Why doesn't the Random
class expose a static method for Next
with an optional minimum and maximum? This might sound like a silly question, but from experience, 9 times out of 10 I want to generate a random number, without having to explicitly specify a seed? Am I missing something obvious, is there a reason for this? Or is there in fact a method that I'm explaining that I'm yet to discover?