The question commenters are correct, this is probably a task best left for a setup program. However, that having been stated, in the interest of answering the question as asked I offer the following approach.
Contrary to your supposition in your question comment, you do need to "read" the embedded resource from the GUI's executable file, since it's an embedded resource and not an external resource. It won't magically extract itselt from the executable file. You need to do the manual read from the assembly and write to your specified locations. To do this, you need to read the resource using .Net Reflection, via the currently executing assembly's GetManifestResourceStream method.
The Simulation.exe
file is a binary file so it must be handled as such. I assumed that the Orginal.inp
file was a text file since it afforded the opportunity to demonstrate different types of file reads and writes. Any error handling (and there should be plenty) is omitted for brevity.
The code could look something like this:
Imports System.IO
Imports System.Reflection
Module Module1
Sub Main()
'Determine where the GUI executable is located and save for later use
Dim thisAssembly As Assembly = Assembly.GetExecutingAssembly()
Dim appFolder As String = Path.GetDirectoryName(thisAssembly.Location)
Dim fileContents As String = String.Empty
'Read the contents of the template file. It was assumed this is in text format so a
'StreamReader, adept at reading text files, was used to read the entire file into a string
'N.B. The namespace that prefixes the file name in the next line is CRITICAL. An embedded resource
'is placed in the executable with the namespace noted in the project file, so it must be
'dereferenced in the same manner.
Using fileStream As Stream = thisAssembly.GetManifestResourceStream("SOQuestion10613051.Original.inp")
If fileStream IsNot Nothing Then
Using textStreamReader As New StreamReader(fileStream)
fileContents = textStreamReader.ReadToEnd()
textStreamReader.Close()
End Using
fileStream.Close()
End If
End Using
'Create the "input" subfolder if it doesn't already exist
Dim inputFolder As String = Path.Combine(appFolder, "input")
If Not Directory.Exists(inputFolder) Then
Directory.CreateDirectory(inputFolder)
End If
'Write the contents of the resource read above to the input sub-folder
Using writer As New StreamWriter(Path.Combine(inputFolder, "Original.inp"))
writer.Write(fileContents)
writer.Close()
End Using
'Now read the simulation executable. The same namespace issues noted above still apply.
'Since this is a binary file we use a file stream to read into a byte buffer
Dim buffer() As Byte = Nothing
Using fileStream As Stream = thisAssembly.GetManifestResourceStream("SOQuestion10613051.Simulation.exe")
If fileStream IsNot Nothing Then
ReDim buffer(fileStream.Length)
fileStream.Read(buffer, 0, fileStream.Length)
fileStream.Close()
End If
End Using
'Now write the byte buffer with the contents of the executable file to the root folder
If buffer IsNot Nothing Then
Using exeStream As New FileStream(Path.Combine(appFolder, "Simulation.exe"), FileMode.Create, FileAccess.Write, FileShare.None)
exeStream.Write(buffer, 0, buffer.Length)
exeStream.Close()
End Using
End If
End Sub
End Module
You will also have to add logic to determine if the files have been extracted so it doesn't happen every time the GUI is invoked. That's a big reason why an installation program might be the correct answer.