I am trying LookAt in OpenGL ES,
gluLookAt(512, 384, 2000,
512, 384, 0,
0.0f, 1.0f, 0.0f);
The second row is the Target's position... so I wonder, if I change the z
from 0
to 1000
or -1000
, shouldn't what is seen different? They turn out to be all the same, why is that?