It seems that OO in ANSI C is not the favored approach to OO today. Does anyone know of a way to code a simple design pattern using strict ANSI C so I can prove to a friend that it is possible?(Axel-Tobias Schreiners' book got me going on this!)
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2You can program anything you want in C, you just won't necessarily have any native support for it. I would suggest taking your favourite design pattern, attempting to implement it, and then asking a specific question if/when you get stuck. – Oliver Charlesworth May 20 '12 at 23:42
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+1 for referencing Axel! He was my grad instructor at RIT. – linuxuser27 May 21 '12 at 00:44
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4Wait, where does the laptop come into this? Seriously, I'm just confused now. – May 21 '12 at 00:57
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I just think it could be really small and amazing, I am trying a simple delegate pattern first, not really C proficient though. – Eric Steen May 21 '12 at 01:05
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Delegation is just the OO sugar of a simple callback. About the screen, a 11" Mac Book Air has the same resolution as an old 17" lamp shaped iMac. – mouviciel May 21 '12 at 07:23
2 Answers
OO using C can indeed be implemented using function pointers as explained quite well in this SO question.
Using the info from that post, here's how I would implement a Strategy pattern in C using basic inheritance.
Lets use the following C++ as a guide:
class StrategyBase
{
...
StrategyBase();
virtual void strategyMethod() = 0;
...
};
class StrategyDerived
{
...
StrategyDerived();
void strategyMethod();
...
};
And here is the corresponding C code:
typedef struct StrategyBase_t StrategyBase;
struct StrategyBase_t
{
StrategyBase *base; /* must be first memeber */
void (*strategyMethod)(const void *self);
};
StrategyBase *newStrategyBase();
void strategyMethod(const void *self); /* the abstract method */
struct StrategyDerived
{
StrategyBase *base; /* must be first memeber */
void (*strategyMethod)(const void *self);
/* more derived attributes here */
};
typedef struct StrategyDerived_t StrategyDerived;
StrategyDerived *newStrategyDerived();
And here are the function implementations:
void strategyMethod(const void *self)
{
/* If called with just a StrategyBase, strategyMethod will be NULL, *
* so perhaps some sort of protection should be added here first */
((StrategyBase*) self)->base->strategyMethod();
}
void strategyMethodDerived(const void *self)
{
/* Put your implementation here */
}
/* StrategyBase constructor */
StrategyBase *newStrategyBase()
{
StrategyBase *self = (StrategyBase*) malloc(sizeof(StrategyBase));
self->base = self; /* See comment below about virtual table */
self->strategyMethod = NULL; /* StrategyBase is abstract, right? */
return self;
}
/* StrategyDerived constructor */
StrategyDerived *newStrategyDerived()
{
StrategyDerived *self = (StrategyDerived*) malloc(sizeof(StrategyDerived));
self->base = newStrategyBase();
self->strategyMethod = self->base->strategyMethod = strategyMethodDerived;
return self;
}
The virtual table implementation is very basic, but should work. Ideally, something more robust should be implemented.
Then you just have to use a pointer to StrategyBase in a Struct that needs a strategy, and there you have a strategy pattern implemented in C. I havent tried compiling it, but this should serve as a good starting point.
There's nothing to it; instead of a class Foo
, use a struct foo
; instead of a constructor Foo::Foo(...)
, have a function struct foo *foo_new(...)
.
For a real-life example, see the venerable GObject library.

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Ya, but I think its more interesting to see how to use inheritance with C. – Brady May 21 '12 at 05:45
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Inheritance is not a requirement for object-oriented design. (And it can still be done in C, with some effort.) – Asherah May 21 '12 at 05:48