Above is an example image generated by using rand() to get random coordinates and add a constant to the pixel value at those coordinates. This is how it looks from a few thousand iterations. I'm using the rand() from stdlib.h in Mac OS X Lion, giving it time(NULL) as the seed.
You can clearly see the vertical lines, as if the ones with an odd x-coordinate have higher values than those with even x-coordinates.
How would I implement a better algorithm, or where can I find one that doesn't have many dependencies? (I would prefer a header-only file).
Here's the code (sorry it took me so long):
void generate(int iterations = 1) {
for (unsigned int x = 0;x < (area * 4);++x) {
map[rand() % area] += 1;
}
number a = min();
number b = max();
for (int i = 0;i < area;++i) {
map[i] -= a;
map[i] /= b;
}
}
Map contains double-floats and is later turned into RGB values.