Is there a difference between these two implementations?
1 :
public class SMSManager : ManagerBase
{
private EventHandler<SheetButtonClickEventArgs> _buttonClickevent;
public SMSManager(DataBlock smsDataBlock, DataBlock telephonesDataBlock) :
base(smsDataBlock)
{
_buttonClickevent = new EventHandler<SheetButtonClickEventArgs>(OnButtonClick);
SheetEvents.ButtonClick += _buttonClickevent;
}
public override void Dispose()
{
base.Dispose();
if (_buttonClickevent != null)
SheetEvents.ButtonClick -= _buttonClickevent;
}
}
2 :
public class SMSManager : ManagerBase
{
public SMSManager(DataBlock smsDataBlock, DataBlock telephonesDataBlock) :
base(smsDataBlock)
{
SheetEvents.ButtonClick += new EventHandler<SheetButtonClickEventArgs>(OnButtonClick);
}
public override void Dispose()
{
base.Dispose();
SheetEvents.ButtonClick -= new EventHandler<SheetButtonClickEventArgs>(OnButtonClick);
}
}
The first one seems to be more correct than the second in regards to memory leaks. But is it really correct?