I'm wanting to install AndEngine... I've came across Some videos that show you how to install it. But these videos were done last year, and since then, the method of installing it has changed. At lest the way they were doing it in these videos... Dose any one know the new extensions or some new tutorials I can follow...
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2Here is an easy to follow post that not only [sets up AndEngine but its Box2D extension](http://www.appsrox.com/android/tutorials/flappychick/) as well. Moreover, Flappy Bird is a bonus .. ;-) – user2230793 Sep 08 '14 at 18:00
4 Answers
Keep in mind that currently there are 2 versions of AndEngine GLES1 and GLES2, most videos and tutorials are for GLES1 as that GLES2 was recently released also AndEngine was on google Code and now moved to github , so an old tutorial would not work I wrote a tutorial about setting up GLES2 and getting it to work , check it out
https://jimmaru.wordpress.com/2012/04/23/setting-up-andengine-gles2-0/

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Thanks... There's a video that just came out today I think... http://www.youtube.com/watch?v=RwMBU45IYuo&lcor=1&lc=klbJthnMGqmUmqH5I27C0otDD0zjGLoGDyx222tUY78&lch=email_reply&feature=em-comment_reply_received – KodiakBear211 May 25 '12 at 02:43
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if you found the answer maybe you'd like to chose one as a correct answer ? – Jimmar May 28 '12 at 21:50
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I found my answer on YouTube... http://www.youtube.com/watch?v=RwMBU45IYuo&lcor=1&lc=klbJthnMGqmUmqH5I27C0otDD0zjGLoGDyx222tUY78&lch=email_reply&feature=em-comment_reply_received – KodiakBear211 May 28 '12 at 22:08
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The current best practice is to set up andengine as a library project. Nicholas Gramlich, the authro of andengine, posts instructions on how to download the latest build of andengine and add it to eclipse a s a library project here:
You do not want to get a jar file and use that. Because there is no .jar for andengine anymore. If you are using a jar file, you are using an old version. Even if you are using GLES1, you should update to the latest code via a library project, and NOT a jar file.

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I see this is still not well explained. So i did it myself. This is my way:
- Create your game project in Eclipse (do it as usual)
- Download and unpack andengine from github to and_location (not a jar file)
- In eclipse import whole and_location folder as an "Existing Android Code.." to do so right click on white space in project view and choose "Import" from context menu. As a root directory choose and_location when u do this it should (by default) mark checkbox next to "AndEngine" project. Click Finish.
- Now you will see two projects in your workspace:
- YourGame
- AndEngine
- Right click on YourGame project and choose "Build path -> Configure build path.."
- Choose "Projects" tab
- Click "Add" button on the right. Choose AndEngine, Click OK -> OK and Voila, you are done and you can use AndEngine classes in your project

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basically you just want to add jar file in ur project .so first download jar file from http://www.2shared.com/file/9K77Yazm/andengine.html and now you can include this jar file in your project like this rightclick on ur project->properties->javabuildpath->add external jar->give the location of download and jar and add it.

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hey buddy without including jar file you can't access the API of andEngine and even i already used this andEngine in my project so plz stop posting unrelevant comment – itechDroid May 24 '12 at 04:17
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@ash. You're not right. Instead of using a jar, you download the andengine source and set it up as a library project. No jar required. To quote Nicholas Gramlich (Andengine Creator) "This means there is no 'andengine.jar' anymore" – Plastic Sturgeon May 24 '12 at 22:09
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@sturgeon the way u told to use andEngine is also right i think so u don't know about jar file concept first go through with jar file concept and then you understand my answer.. – itechDroid May 25 '12 at 04:07
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You Shouldn't use a jar file anymore.. just because it worked with you doesn't mean that it's the correct way to do it – Jimmar May 26 '12 at 21:09