I want to draw text over 3D point. The text request 2D points rect x y x1 y1
i use irrlight engine. But i need just formula.
i have:
core::vector3df point;
core::rect<s32> viewport = driver->getViewPort();
core::matrix4 matProj = driver->getTransform(video::ETS_PROJECTION);
core::matrix4 matView = driver->getTransform(video::ETS_VIEW);
core::matrix4 matWorld = driver->getTransform(video::ETS_WORLD);
core::quaternion point_qua(point.X ,point.Y , point.Z , 1);
// formula
point_qua = point_qua*(matWorld*matView*matProj);
std::cout << "\nX=" << point_qua.X;
std::cout << "\nY=" << point_qua.Y;
but x and y coord not correct. They give me negative y. And text drawing at top left. Is this formula correct?