Same code as in a previous question, but a different issue.
I've created a custom animation to add a view controller to a UINavigationController. This code scales a view to 80% the original size, then flips it, then scales it back up to its original size:
[UIView animateWithDuration:scaleDuration delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{
// Scale the controllers' views down.
self.view.transform = CGAffineTransformScale(self.view.transform, 0.8, 0.8);
} completion:^(BOOL finished) {
// Transition to the new view and push on the new view controller.
[UIView transitionWithView:self.view duration:1 options:UIViewAnimationOptionCurveLinear | UIViewAnimationOptionTransitionFlipFromLeft animations:^{
[self pushViewController:viewController animated:NO];
} completion:^(BOOL finished) {
[UIView animateWithDuration:scaleDuration delay:0 options:UIViewAnimationOptionCurveLinear animations:
^{
// Scale back to the original size.
self.view.transform = CGAffineTransformScale(self.view.transform, 1.25, 1.25);
} completion:nil];
}];
}];
The issue is that, when the animation completes, the new view is displayed very nicely, except that it is drawn under the task bar. That is, it draws in at screen origin 0,0, rather than 0,20. The "Status Bar" option is set in IB (to "Black"), and, naturally, this does not happen if I use a standard UINavigationController push animation, only my custom one. If I rotate the device after the animation, the redraw on rotation moves it to the proper place. But how do I get it to do that in the first place?
As an added wrinkle, it does not draw under the task bar if I move the pushViewController:animated:
call a line down to the completion:
block (though then the view appears to flip to itself and then suddenly show the new view, of course).