Pass and register a factory delegate from the type initializer of derived classes then you just get the job done:
public abstract class BaseClass {
static readonly Dictionary<Type, Delegate>
m_factories = new Dictionary<Type, Delegate> { };
public static BaseClass CreateInstance(DataTable dataTable) {
var type = typeof(Child1);
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
return (Child1)m_factories[type].DynamicInvoke(dataTable);
}
public static BaseClass CreateInstance(DataSet dataSet) {
var type = typeof(Child2);
RuntimeHelpers.RunClassConstructor(type.TypeHandle);
return (Child2)m_factories[type].DynamicInvoke(dataSet);
}
protected static void AddFactory<TArgs, T>(Func<TArgs, T> factory) {
m_factories.Add(typeof(T), factory);
}
}
public class Child1:BaseClass {
Child1(DataTable dataTable) {
}
static Child1() {
BaseClass.AddFactory((DataTable dt) => new Child1(dt));
}
}
public class Child2:BaseClass {
Child2(DataSet dataSet) {
}
static Child2() {
BaseClass.AddFactory((DataSet ds) => new Child2(ds));
}
}
public static class TestClass {
public static void TestMethod() {
var child2 = BaseClass.CreateInstance(new DataSet { });
var child1 = BaseClass.CreateInstance(new DataTable { });
}
}
If all of the derived classes inherited from the base class directly then don't you worry about the collision of registration -- no body can access a constructor from another class.
For TArgs
of Func<TArgs, T>
you might want to declare it like variadic generic arguments although it's just not a feature of C♯, Tuple
is one of the approaches to simulate it. For more information on this topic, you might want to have a look at:
Simulate variadic templates in c#