In Solution Explorer, right click the root node → Configuration Manager. You need to define a solution-wide configuration that instructs each project within to build as 32-bit. (Note: you probably already have one if you've ever set at least one project to build as 32-bit.) For a step-by-step walkthrough, see the MSDN blog post Solution Configurations.
Then, you specify the desired "platform" and "flavor" in your Team Build .proj
/ .targets
files. For example:
<ConfigurationToBuild Include="Release|x86">
<FlavorToBuild>Release</FlavorToBuild>
<PlatformToBuild>x86</PlatformToBuild>
</ConfigurationToBuild>
You can specify more than one of these property sections to have several combinations built. I would copy/paste the "Release|x86" string (or whatever it looks like) directly from your .sln
file to ensure it matches exactly — you can't get it directly from Solution Explorer.
Regarding your comment:
MSBuild property evaluation is pretty complex since it mixes declarative and imperative styles. See the blog post MSBuild Property Evaluation for details. I prefer not to rely on its subtleties.
It's true that properties specified on the command line should override everything else, but Team Build has another layer of complexity. The ComputeConfigurationList task is called repeatedly via a recursive MSBuild invokation, not as an ordinary task. The way it pulls this off is to take the ordinary properties like PlatformToBuild
and wrap them in a set of global properties called ConfigurationToBuild.PlatformToBuild
(etc.) which are generated on the fly, once for each configuration. This makes the Team Build engine much more flexible internally, but it also makes hacking the command line behavior you want harder.
You could try setting ConfigurationToBuild.PlatformToBuild
on the command line directly — it might work, I'm not sure. But it will definitely prevent you from ever building more than one configuration in a single build definition. For this reason, I'm sticking with my advice above.