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As an example, I have a game that consists of some 800 images and about 400 sound clips. How would you approach using Git with such a project?

In doing some research I found threads on SO stating that Perforce has 100% of the gaming world because it is well-designed to deal with media. If that is the case, how so?

I came across this but have not tried it yet: https://github.com/schacon/git-media

I'd appreciate hearing from anyone who has.

Here's the write-up where I learned of git-media: http://massivelyfun.com/git-for-game-development/

martin's
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1 Answers1

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See Managing Large Binary Files with Git. There are options like using a submodule or 'git annex'

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GoZoner
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