As an example, I have a game that consists of some 800 images and about 400 sound clips. How would you approach using Git with such a project?
In doing some research I found threads on SO stating that Perforce has 100% of the gaming world because it is well-designed to deal with media. If that is the case, how so?
I came across this but have not tried it yet: https://github.com/schacon/git-media
I'd appreciate hearing from anyone who has.
Here's the write-up where I learned of git-media: http://massivelyfun.com/git-for-game-development/