I have this console type thing that accepts a line of C# code, wraps it up in some surrounding code and compiles it into an assembly. Then, I invoke the method from that assembly, output the result and that's it.
The problem is, the assembly needs to have a name so I can set it as a friend assembly so it could access the non-public classes. I named it "console".
Everything worked as expected but the problem is that I can't run a second script after one has finished because the file named "console" already exists in the directory and can't be overwritten.
I've tried Disposing of everything that has a Dispose method. I've tried manually deleting the file with File.Delete. Nothing helped.
So here's the code I'm using. I hope someone can help me.
CSharpCodeProvider provider = new CSharpCodeProvider();
var param = new CompilerParameters();
param.GenerateInMemory = false;
param.GenerateExecutable = false;
param.OutputAssembly = "console";
param.ReferencedAssemblies.Add("System.dll");
param.ReferencedAssemblies.Add("System.Core.dll");
param.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().Location);
var results = provider.CompileAssemblyFromSource(param,
@"
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace FireflyGL
{
class DebugConsole
{
static void Run(StringWriter writer)
{
var stdOut = Console.Out;
Console.SetOut(writer);
" + input.Text + @"
Console.SetOut(stdOut);
}
}
}");
if (results.Errors.HasErrors)
{
for (int i = 0; i < results.Errors.Count; ++i)
{
PushText(results.Errors[i].ErrorText);
}
}
else
{
try
{
var writter = new StringWriter();
results.CompiledAssembly.GetType("FireflyGL.DebugConsole").GetMethod("Run", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, new object[] { writter });
PushText(writter.ToString());
history.Add(input.Text);
currentHistory = history.Count;
input.Text = "";
writter.Dispose();
}
catch (Exception)
{
}
}
provider.Dispose();
File.Delete(results.CompiledAssembly.Location);