How to get CATransform3D from Projection and ModelView matrices
I have browse this question before,the url;but it wasn't absolutely precise; I want to know why it’s not precise;
I find that the rotate by x--axis and y--axis is opposite(I can't post image);the Trapezoidal(when rotate the calayer , it's like a Trapezoidal) is opposite,dose calayer rotate is not like opengl?but it's right when rotate by z--axis.
I want get the Angle and then rotate it twice opposite;how to get Angle by the opengl matrices?
I want play movie by QCAR; I can get opengl matrices,and I want to use UIView to playe movie and other(Familiar with the UIView),and make UIview like Texture.