Problem background
I am currently developing a framework of Ant Colony System algorithms. I thought I'd start out by trying them on the first problem they were applied to: Travelling Salesman Problem (TSP). I will be using C# for the task.
All TSP instances will consist of a complete undirected graph with 2 different weights associated with each edge.
Question
Until now I've only used adjacency-list representations but I've read that they are recommended only for sparse graphs. As I am not the most knowledgeable of persons when it comes to data structures I was wondering what would be the most efficient way to implement an undirected complete graph?
I can provide additional details if required.
Thank you for your time.
UPDATE
Weight clarification. Each edge will have the two values associated with them:
- distance between two cities ( d(i,j) = d(j,i) same distance in both directions)
- amount of pheromone deposited by ants on that particular edge
Operations. Small summary of the operations I will be doing on the graph:
- for each node, the ant on that particular node will have to iterate through the values associated with all incident edges
Problem clarification
Ant Colony Optimization algorithms can "solve" TSP as this is where they were first applied to . I say "solve" because they are part of a family of algorithms called metaheuristics optimizations, thus they never guarantee to return the optimal solution.
Regarding the problem at hand:
- ants will know how to complete a tour because each ant will have a memory.
- each time an ant visits a city it will store that city in its memory.
- each time an ant considers visiting a new city it will search in its memory and pick an outgoing edge only if that edge will not lead it to an already visited city.
- when there are no more edges the ant can choose it has complete a tour; at this point we can retrace the tour created by the ant by backtracking through its memory.
Research article details: Ant Colony System article
Efficiency considerations
I am more worried about run time (speed) than memory.