I've spent the past 2 days searching this topic and I haven't found any up-to-date answers. I have a test project that is being based on the latest development LFS (based on Kernel 3.4.1) but without installing the X server. And I'd like to build an application using Mono (or not) that will use OpenGL ES 2.x.
I could use Mesa3D but, from their site, it depends on X. I saw the DRI but it is still based on X. I stumbled upon the DirectFB with DirectFBGL but the later is about 8 years old...
So the question : Is there a way to run OpenGL ES 2.x without X on a Linux kernel 3.4.1 using Mono (or not)?
EDIT 1 : I am targeting, for now, x86 or x64 PC. So is it wise to use OpenGL ES?