Here is my code:
<body>
<canvas id="myCanvas" width="1100" height="600" style="border:1px solid #c3c3c3; cursor:move">
Your browser does not support the canvas element.
</canvas>
<script type="text/javascript">
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=new Image();
img.src="image.jpg";
img.id="im";
img.onload = function(){
ctx.drawImage(img,0,0,100,100);
autoRun();
};
function autoRun(){
ctx.clearRect(0, 0, 1100,600);
img.id="im";
ctx.drawImage(img,Math.floor((Math.random()*1000)+1),Math.floor((Math.random()*500)+1),70,70);
setTimeout('autoRun()',1000);
}
</script>
</body>
Here I am using the random method for setting the X and Y coordinates hence the image will move dynamically will move the area of canvas ...
setTimeout('autoRun()',1000);
The above line will call the autorun function javascript for every sec and that function will clear the canvas and redraw the image with new coordinates....
Now i would like to get the id of the image when we click on it. How can I do that?