I have literally no idea why my program isn't recognizing keyboard input. I have places print statements throughout the program to determine the issue, and I have determined that the keyPressed method never activates. This is for a game which I am making for a class project, and yes I am a relatively beginner programmer. Thanks in advance! (Code below)
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.ImageIcon;
import javax.swing.JApplet;
public class Dodger extends JApplet implements Runnable, KeyListener {
Thread myThread;
public Image bg;
public Image pic;
public boolean loaded;
public int cx, cy, speed, x, y;
public void init(){
setSize(800,800);
loaded = false;
x = 2;
y = 400;
cx = 0;
cy = 0;
speed = 3;
myThread = new Thread(this);
myThread.start();
addKeyListener(this);
}
public void run(){
loadpic();
repaint();
while (myThread!=null)
{
try{
myThread.sleep(18);
}catch(InterruptedException e){
e.printStackTrace();
}
repaint();
}
}
public void upMotion(){
cy = cy + speed;
}
public void downMotion(){
cy = cy - speed;
}
public void leftMotion(){
cx = cx - speed;
}
public void rightMotion(){
cx = cx + speed;
}
@Override
public void keyPressed(KeyEvent k) {
if (k.getKeyCode() == KeyEvent.VK_LEFT) {
System.out.println("work");
leftMotion();
}
if (k.getKeyCode() == KeyEvent.VK_RIGHT) {
rightMotion();
}
if (k.getKeyCode() == KeyEvent.VK_UP) {
upMotion();
}
if (k.getKeyCode() == KeyEvent.VK_DOWN) {
downMotion();
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
public void loadpic(){
bg = new ImageIcon(getClass().getResource("back.png")).getImage();
pic = new ImageIcon(getClass().getResource("smile.png")).getImage();
loaded = true;
repaint();
}
public void paint(Graphics g){
g.drawImage(bg, 0, 0, this);
g.drawImage(pic, cx, cy, this);
}
}