I was looking at Static variables in JavaScript and I noticed something I'd seen before, that the function is defined and after the function definition the function prototype is updated:
function MyClass () { // constructor function
//function definition here
}
//now add a (static?) method *outside* the function definition
MyClass.prototype.publicMethod = function () {
alert(this.publicVariable);
};
//add a static property *outside* the function definition
MyClass.staticProperty = "baz";
Here's my question - why not define them inside the function defintion, like this:
function MyFunc(){
MyFunc.staticVar = 1;
//static method showing static var
MyFunc.showVarStatic = function(){
alert(MyFunc.staticVar);
}
//instance method referring to static var
this.showVarInstance = function(){
alert(MyFunc.staticVar);
}
//instance method - doesn't change static var
this.inc1 = function(){
this.staticVar += 1;//no such property
}
//static method, changes var
this.inc2 = function(){
MyFunc.staticVar += 1;//increments static property
}
}
This seems to behave as expected in IE8, FF, and Chrome. Is this just a personal preference / style thing? I like it, because my whole function is contained in those curly brackets.
[EDIT: after doing more reading and experimenting, I have better understand of how javascript functions are constructors, and how they differ from, for example, C# classes - here's some code I used to demonstrate this]
//this is deceiving, notSoStaticVar won't exist until MyFunc1 has been run
//and then it will be reset whenever MyFunc1 (a constructor) is run
function MyFunc1(){
MyFunc1.notSoStaticVar = "I belong to MyFunc1";
this.instanceVar = "I belong to instances of MyFunc1";
}
//this code will be run inline one time,
//so the static property of MyFunc2 will exist
//(I like how all the functionality is in one code block, but it's kind of messy)
MyFunc2 = (function(){
var temp = function(){
this.instanceVar = "I belong to an instance of MyFunc2";
}
temp.staticVar = "I belong to MyFunc2";
return temp;
})();
//this seems to be equivalent to MyFunc2, but the code is cleaner
MyFunc3 = function(){
}
MyFunc3.prototype.instanceVar = "I belong to an instance of MyFunc3";
MyFunc3.staticVar = "I belong to MyFunc3";
//tests
console.log(MyFunc1.notSoStaticVar);//undefined!
var a = new MyFunc1();
console.log(MyFunc1.notSoStaticVar);//"I belong to MyFunc1"
console.log(a.instanceVar);//"I belong to instances of MyFunc1"
MyFunc1.notSoStaticVar = "I will be changed when another instance of MyFunc1 is created";
console.log(MyFunc1.notSoStaticVar);//"I will be changed when another instance of MyFunc1 is created"
var b = new MyFunc1();
console.log(MyFunc1.notSoStaticVar);//"I belong to MyFunc1" - was reset by constructor!
//now test MyFunc2
console.log(MyFunc2.staticVar);//"I belong to MyFunc2"
MyFunc2.staticVar = "I am not affected by the construction of new MyFunc2 objects";
var c = new MyFunc2();
console.log(c.instanceVar);//"I belong to an instance of MyFunc2"
console.log(MyFunc2.staticVar);//"I am not affected by the construction of new MyFunc2 objects"
//now test MyFunc3
console.log(MyFunc3.staticVar);//"I belong to MyFunc3"
MyFunc3.staticVar = "I am not affected by the construction of new MyFunc3 objects";
var d = new MyFunc3();
console.log(d.instanceVar);//"I belong to an instance of MyFunc3"
console.log(MyFunc3.staticVar);//"I am not affected by the construction of new MyFunc3 objects"
//interesting
console.log(c);//"temp" <-- not really intuitive!
console.log(d);//"MyFunc3" <-- makes sense