So I have a OpenGL(glView) view that is rendering a menu which I aim to scroll. I was trying to avoid reinventing the UIScrollView and so I have place a scrollview on top of the glView.
The issue is that scrolling the scrollview pauses the rendering
A similar issue was discussed here Animation in OpenGL ES view freezes when UIScrollView is dragged on iPhone
Problem is I have no idea what [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; refers to
I have made a new CADisplayLink and tried to do the above with no luck
I have tried calling the render method in the scrollViewDidScroll
I have tried calling [self.view setNeedsDisplay];
I also found a referring to calling the timerLoop?
Can anyone help me out please