I know this question is rather long, but I was not sure how to explain my problem in a shorter way. The question itself is about class hierarchy design and, especially, how to port an existing hierarchy based on pointers to one using smart pointers. If anyone can come up with some way to simplify my explanation and, thus, make this question more generic, please let me know. In that way, it might be useful for more SO readers.
I am designing a C++ application for handling a system that allows me to read some sensors. The system is composed of remotes machines from where I collect the measurements. This application must actually work with two different subsystems:
Aggregated system: this type of system contains several components from where I collect measurements. All the communication goes through the aggregated system which will redirect the data to the specific component if needed (global commands sent to the aggregated system itself do not need to be transferred to individual components).
Standalone system: in this case there is just a single system and all the communication (including global commands) is sent to that system.
Next you can see the class diagram I came up with:
The standalone system inherits both from ConnMgr
and MeasurementDevice
. On the other hand, an aggregated system splits its functionality between AggrSystem
and Component
.
Basically, as a user what I want to have is a MeasurementDevice
object and transparently send data to corresponding endpoint, be it an aggregated system or a standalone one.
CURRENT IMPLEMENTATION
This is my current implementation. First, the two base abstract classes:
class MeasurementDevice {
public:
virtual ~MeasurementDevice() {}
virtual void send_data(const std::vector<char>& data) = 0;
};
class ConnMgr {
public:
ConnMgr(const std::string& addr) : addr_(addr) {}
virtual ~ConnMgr() {}
virtual void connect() = 0;
virtual void disconnect() = 0;
protected:
std::string addr_;
};
These are the classes for an aggregated system:
class Component : public MeasurementDevice {
public:
Component(AggrSystem& as, int slot) : aggr_sys_(as), slot_(slot) {}
void send_data(const std::vector<char>& data) {
aggr_sys_.send_data(slot_, data);
}
private:
AggrSystem& aggr_sys_;
int slot_;
};
class AggrSystem : public ConnMgr {
public:
AggrSystem(const std::string& addr) : ConnMgr(addr) {}
~AggrSystem() { for (auto& entry : components_) delete entry.second; }
// overridden virtual functions omitted (not using smart pointers)
MeasurementDevice* get_measurement_device(int slot) {
if (!is_slot_used(slot)) throw std::runtime_error("Empty slot");
return components_.find(slot)->second;
}
private:
std::map<int, Component*> components_;
bool is_slot_used(int slot) const {
return components_.find(slot) != components_.end();
}
void add_component(int slot) {
if (is_slot_used(slot)) throw std::runtime_error("Slot already used");
components_.insert(std::make_pair(slot, new Component(*this, slot)));
}
};
This is the code for a standalone system:
class StandAloneSystem : public ConnMgr, public MeasurementDevice {
public:
StandAloneSystem(const std::string& addr) : ConnMgr(addr) {}
// overridden virtual functions omitted (not using smart pointers)
MeasurementDevice* get_measurement_device() {
return this;
}
};
These are factory-like functions responsible for creating ConnMgr
and MeasurementDevice
objects:
typedef std::map<std::string, boost::any> Config;
ConnMgr* create_conn_mgr(const Config& cfg) {
const std::string& type =
boost::any_cast<std::string>(cfg.find("type")->second);
const std::string& addr =
boost::any_cast<std::string>(cfg.find("addr")->second);
ConnMgr* ep;
if (type == "aggregated") ep = new AggrSystem(addr);
else if (type == "standalone") ep = new StandAloneSystem(addr);
else throw std::runtime_error("Unknown type");
return ep;
}
MeasurementDevice* get_measurement_device(ConnMgr* ep, const Config& cfg) {
const std::string& type =
boost::any_cast<std::string>(cfg.find("type")->second);
if (type == "aggregated") {
int slot = boost::any_cast<int>(cfg.find("slot")->second);
AggrSystem* aggr_sys = dynamic_cast<AggrSystem*>(ep);
return aggr_sys->get_measurement_device(slot);
}
else if (type == "standalone") return dynamic_cast<StandAloneSystem*>(ep);
else throw std::runtime_error("Unknown type");
}
And finally here it is main()
, showing a very simple usage case:
#define USE_AGGR
int main() {
Config config = {
{ "addr", boost::any(std::string("192.168.1.10")) },
#ifdef USE_AGGR
{ "type", boost::any(std::string("aggregated")) },
{ "slot", boost::any(1) },
#else
{ "type", boost::any(std::string("standalone")) },
#endif
};
ConnMgr* ep = create_conn_mgr(config);
ep->connect();
MeasurementDevice* dev = get_measurement_device(ep, config);
std::vector<char> data; // in real life data should contain something
dev->send_data(data);
ep->disconnect();
delete ep;
return 0;
}
PROPOSED CHANGES
First of all, I wonder whether there is a way to avoid the dynamic_cast
in get_measurement_device
. Since AggrSystem::get_measurement_device(int slot)
and StandAloneSystem::get_measurement_device()
have different signatures, it is not possible to create a common virtual method in the base class. I was thinking to add a common method accepting a map
containing the options (e.g., the slot). In that case, I would not need to do the dynamic casting. Is this second approach preferable in terms of a cleaner design?
In order to port the class hierarchy to smart pointers I used unique_ptr
. First I changed the map
of components in AggrSystem
to:
std::map<int, std::unique_ptr<Component> > components_;
The addition of a new Component
now looks like:
void AggrSystem::add_component(int slot) {
if (is_slot_used(slot)) throw std::runtime_error("Slot already used");
components_.insert(std::make_pair(slot,
std::unique_ptr<Component>(new Component(*this, slot))));
}
For returning a Component
I decided to return a raw pointer since the lifetime of a Component
object is defined by the lifetime of an AggrSystem
object:
MeasurementDevice* AggrSystem::get_measurement_device(int slot) {
if (!is_slot_used(slot)) throw std::runtime_error("Empty slot");
return components_.find(slot)->second.get();
}
Is returning a raw pointer a correct decision? If I use a shared_ptr
, however, then I run into problems with the implementation for the standalone system:
MeasurementDevice* StandAloneSystem::get_measurement_device() {
return this;
}
In this case I cannot return a shared_ptr
using this
. I guess I could create one extra level of indirection and have something like StandAloneConnMgr
and StandAloneMeasurementDevice
, where the first class would hold a shared_ptr
to an instance of the second.
So, overall, I wanted to ask whether this a good approach when using smart pointers. Would it be preferable to use a map
of shared_ptr
and return a shared_ptr
too, or is it better the current approach based on using unique_ptr
for ownership and raw pointer for accessing?
P.S: create_conn_mgr
and main
are changed as well so that instead of using a raw pointer (ConnMgr*
) now I use unique_ptr<ConnMgr>
. I did not add the code since the question was already long enough.