I'm writing a MapEditor in winform with embeded XNA. And my biggest problem is whenever I try to load any file with the ContentManager, it only reads .XNB files.
I wanted to read an effect file like this:
effect = contentManager.Load<Effect>("Effect2");
But then I get the error that "Effect2.xnb doesn't exists". And if I add "Effect2.fx" it still give me error with the message "Effect2.fx.xnb doesn't exists" :\
I have no idea what to do. I saw a solution by set the content properties. But I cannot set those properties in this case,because it's a winform application.
Does anyone have a great idea or anything?
Edit!
Solution found!
I implemented the ContentBuilder from this example with writing a few helper methods for dynamic loading: http://create.msdn.com/en-US/education/catalog/sample/winforms_series_2