Is it possible to do rotations taking axis of the world and not of the object?
I need to do some rotations of an object, but after the first rotation, I can't do other rotations like i want.
If it's not possible to do rotation on the axis of the world, my second option is to reset the axis after the first rotation. Is there some function for this?
I can't use object.eulerOrder
because it changes the orientation of my object when I set object.eulerOrder="YZX"
after some rotations.