As a relatively new programmer, I have several times encountered situations where it would be beneficial for me to read and assemble program data from an external source rather than have it written in the code. This is mostly the case when there are a large number of objects of the same type. In such scenarios, object definitions quickly take up a lot of space in the code and add unnecessary impediment to readability.
As an example, I've been working on text-based RPG, which has a large number of rooms and items of which to keep track. Even a few items and rooms leads to massive blocks of object creation code.
I think it would be easier in this case to use some format of external data storage, reading from a file. In such a file, items and rooms would be stored by name and attributes, so that they could parsed into an object with relative ease.
What formats would be best for this? I feel a full-blown database such as SQL would add unnecessary bloat to a fairly light script. On the other hand, an easy method of editing this data is important, either through an external application, or another python script. On the lighter end of things, the few I heard most often mentioned are XML, JSON, and YAML.
From what I've seen, XML does not seem like the best option, as many seem to find it complex and difficult to work with effectively.
JSON and YAML seem like either might work, but I don't know how easy it would be to edit either externally. Speed is not a primary concern in this case. While faster implementations are of course desirable, it is not a limiting factor to what I can use.
I've looked around both here and via Google, and while I've seen quite a bit on the topic, I have not been able to find anything specifically helpful to me. Will formats like JSON or YAML be sufficient for this, or would I be better served with a full-blown database?