A while ago, I ran across an article on FingerTrees (See Also an accompanying Stack Overflow Question) and filed the idea away. I have finally found a reason to make use of them.
My problem is that the Data.FingerTree package seems to have a little bit rot around the edges. Moreover, Data.Sequence in the Containers package which makes use of the data structure re-implements a (possibly better) version, but doesn't export it.
As theoretically useful as this structure seems to be, it doesn't seem to get a lot of actual use or attention. Have people found that FingerTrees are not useful as a practical matter, or is this a case not enough attention?
further explanation:
I'm interested in building a data structure holding text that has good concatenation properties. Think about building an HTML document from assorted fragments. Most pre-built solutions use bytestrings, but I really want something that deals with Unicode text properly. My plan at the moment is to layer Data.Text fragments into a FingerTree.
I would also like to borrow the trick from Data.Vector of taking slices without copying using (offset,length) manipulation. Data.Text.Text has this built in to the data type, but only uses it for efficient uncons and unsnoc opperations. In FingerTree this information could very easily becomes the v
or annotation of the tree.