Hello once again stackoverflow folks, this is really hard and it's been torturing my brain. What I must do is, a multiplayer server-sided scoreboard. Basically 10 clients are connected into my server application, during this event everytime a player kill another player his kills are increased, each player connected to the server have a class pointer
class CUser
{
(...)
public:
unsigned m_uEventKills;
unsigned m_uEventDeaths;
(...)
};
m_uEvenKills is increased everytime someone kills someone and ofc, m_uEventDeaths also increase for the dying player. Imagine player a,b,c,d,e,f each one of them have random kills (a,b,c,d... is a pointer to CUser) so:
a->m_uEventKills is 72
b->m_uEventKills is 13
c->m_uEventKills is 2
d->m_uEventKills is 44
e->m_uEventKills is 21
f->m_uEventKills is 33
and random values for deaths.
I have this:
int nMax[10];
void OrganizeMax()
{
memset( &nMax, 0, sizeof( nMax ));
(...)
Organize max must fill nMax, from 0 to 9 (10 top users) reading from all connected users (all of them own a pointer to CUser) ->m_uEventKills, and set to nMax[0] the one with most kills, to nMax[1] the second with most kills, to nMax[2] the thirt with most kills and so on... Any briliant ideas of how to do this?
-Edit
I'll be more simple, i have 10 vars.
int a,b,c,d,e,f,g,h,i,j;
a = 3;
b = 61;
c = 29;
d = 44;
e = 12;
f = 8;
g = 27;
h = 11;
i = 0;
j = 4;
I need to insert these vars into
int nHold[10];
in decreasing order, how do I do that?