I have built gstreamer_ndk_bundle for platforms 8, 10 and 13 without any errors and problems. Now I am trying to make gstreamer-java work on android, and I guess I made it work. JNA works great (tested it on my lib), I have added all missing Structure.setFieldOrder()
calls to the gstreamer-java code, removed all classes and packages that don't exist on Android, and it compiles and runs on emulator. Also, I have used gstreamer libs compiled for specific platform on that platform emulator.
I use this code to play Mp3 file:
File file = new File(getExternalFilesDir(null),"demo_tunes.mp3" );
try
{
InputStream is = getResources().openRawResource(R.raw.test);
OutputStream os = new FileOutputStream(file);
byte[] data = new byte[is.available()];
is.read(data);
os.write(data);
is.close();
os.close();
}
catch (IOException e)
{
Log.w("ExternalStorage", "Error writing " + file, e);
}
Gst.init("AudioPlayer", new String[]{"--gst-plugin-path=/data/data/org.gstreamer.marko/lib"});
Pipeline pipe = new Pipeline("PipeLine");
Element src = ElementFactory.make("filesrc","Input File");
src.set("location", file.getAbsolutePath());
Element decode = ElementFactory.make("decodebin2", "Decode");
Element sink = ElementFactory.make("audioflingersink", "Sink");
pipe.addMany(src, decode, sink);
Element.linkMany(src, decode, sink);
pipe.play();
All needed libs and their dependencies are loaded like this:
static
{
System.loadLibrary("glib-2.0");
System.loadLibrary("gmodule-2.0");
System.loadLibrary("gthread-2.0");
System.loadLibrary("gobject-2.0");
System.loadLibrary("gstreamer-0.10");
//Libraries for base plugins
System.loadLibrary("gstbase-0.10");
System.loadLibrary("gstpbutils-0.10");
System.loadLibrary("gstinterfaces-0.10");
System.loadLibrary("gstvideo-0.10");
System.loadLibrary("gstplaybin");
//Base plugins
System.loadLibrary("gstcoreelements");
System.loadLibrary("gstautodetect");
System.loadLibrary("gsttag-0.10");
System.loadLibrary("gstaudio-0.10");
System.loadLibrary("gstriff-0.10");
System.loadLibrary("ogg");
System.loadLibrary("gstogg");
System.loadLibrary("gstaudioflinger");
System.loadLibrary("mad");
System.loadLibrary("gstmad");
System.loadLibrary("gstdecodebin2");
System.loadLibrary("gstautodetect");
}
App runs, but I don't hear any sound! Also I have tried to max out the volume of the device for all streams like this, but also no sound:
AudioManager audman = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
audman.setStreamVolume(AudioManager.STREAM_MUSIC, audman.getStreamMaxVolume(AudioManager.STREAM_MUSIC), 0);
audman.setStreamVolume(AudioManager.STREAM_SYSTEM, audman.getStreamMaxVolume(AudioManager.STREAM_SYSTEM), 0);
audman.setStreamVolume(AudioManager.STREAM_DTMF, audman.getStreamMaxVolume(AudioManager.STREAM_DTMF), 0);
In Log cat output I can see that audioflinger sink is created but there is no sound:
06-29 20:07:09.407: GstAudioFlingerSink(462): gst_audioflinger_sink_getcaps,0x0
06-29 20:07:09.434: GstAudioFlingerSink(462): creating ringbuffer
06-29 20:07:09.434: GstAudioFlingerSink(462): created ringbuffer @0x1fc810
06-29 20:07:09.447: GstAudioFlingerSink(462): >gst_android_audioringbuffer_open_device
06-29 20:07:09.447: GstAudioFlingerSink(462): gst_audioflinger_sink_open
06-29 20:07:09.447: audioflinger_wrapper(462): Create AudioTrack successfully 0x1f6e70
06-29 20:07:09.447: GstAudioFlingerSink(462): create a new flinger, 0x1f6e70
What am I missing? Also I tried this with PlayBin
, PlayBinMediaPlayer
and tried with OGG file, also runs, but no sound...