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Compiling with int main(void) fails; main(int argc, char *argv[]) succeeds. Why?
I am making a simple game engine using OpenGL and SDL. All the initialization code for SDL and OpenGL is in a dll. The application then simple calls the function to initialize everything. The dll is compiled and had no issues but when I try and compile an application referencing the dll it doesn't work. It says I have an Undefined reference to `WinMain@16'. I initially thought this was because it was set as a win32 app and I just needed to swap it over to console app.
Turns out it was already on console app. So why am I getting this error? Here is the code for the application:
#include "GameManager.h"
int main()
{
GameManager gameManager;
gameManager.EngineStartUp(480, 640);
return 0;
}
And here is the code for the dll:
#include "GameManager.h"
#include <iostream>
#include "SDL/SDL.h"
#include "gl/gl.h"
#include "gl/glu.h"
GameManager::GameManager()
{
//ctor
}
GameManager::~GameManager()
{
//dtor
}
//Initializes OpenGL and SDL
bool GameManager::EngineStartUp(int WindowHeight, int WindowWidth)
{
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
return false;
}
if((Surf_Display = SDL_SetVideoMode(WindowWidth, WindowHeight, 32, SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER | SDL_OPENGL)) = NULL){
return false;
}
glClearColor(0.415f, 0.432f, 1.0f, 1);
glClearDepth(1.0f);
glViewport(0, 0, WindowWidth, WindowHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, WindowWidth, WindowHeight, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glLoadIdentity();
return true;
}