To optimize my application, I create a SharedResourceDictionary. With this, I save about 250 mb of memory at run-time, so it works well.
My problem is in design-time, in Blend 4, I have no more access to my resource. To modify a template (witch is in my resource file), I usually right click on my control and I choose Edit Template --> Edit Current, like in this image:
I need to modify my template that way, it's 100x faster then to go in my resource file and find the good one... I have A LOT of resources...
My SharedResourceDictionary is implemented like this (found on the web):
public class SharedResourceDictionary : ResourceDictionary
{
/// <summary>
/// Internal cache of loaded dictionaries
/// </summary>
public static Dictionary<Uri, ResourceDictionary> _sharedDictionaries =
new Dictionary<Uri, ResourceDictionary>();
/// <summary>
/// Local member of the source uri
/// </summary>
private Uri _sourceUri;
/// <summary>
/// Gets or sets the uniform resource identifier (URI) to load resources from.
/// </summary>
public new Uri Source
{
get
{
if (IsInDesignMode)
return base.Source;
return _sourceUri;
}
set
{
_sourceUri = value;
if (!_sharedDictionaries.ContainsKey(value))
{
// If the dictionary is not yet loaded, load it by setting
// the source of the base class
base.Source = value;
// add it to the cache
_sharedDictionaries.Add(value, this);
}
else
{
// If the dictionary is already loaded, get it from the cache
MergedDictionaries.Add(_sharedDictionaries[value]);
}
}
}
/// <summary>
/// Check if we are in Blend to prevent error
/// </summary>
public bool IsInDesignMode
{
get
{
return
(bool)
DependencyPropertyDescriptor.FromProperty(DesignerProperties.IsInDesignModeProperty,
typeof(DependencyObject)).Metadata.DefaultValue;
}
}
}
Someone have an idea if there is a solution for this? I really want to keep this shared dictionary due to the memory improvement, but I also want to modify my resource easily...
Any clue will be appreciated. Thank you.
EDIT:
Doing this (SharedResourceDictionary), I also have an issue with static resource:
Provide value on 'System.Windows.Markup.StaticResourceHolder' threw an exception.
And when I change them to dynamic resource it works, or if I change the SharedResourceDictionary by a simple ResourceDictionary it also works. The project can compile but I cannot edit the resource without a modification as I said.