As the title says, I try to extend the std::vector class in that way if I erase an element, the value of the position is not erased but actually set to NULL (providing a gap).
template<typename T>
class FVector : public std::vector<T> {
typedef std::vector<T> Base;
protected:
/** The number of elements in the vector */
size_t elementCount;
/**
* The index of the last element. This field is actually vector's length.
* For example when you have a vector like this ["a","b","c"] then the
* elementCount would be 3 and lastIndex would be 2 (because indexes are
* zero-based). But if you erased two first elements,
* leaving [null, null, "c" ] then elementCount=1 (because there is only
* one element in the vector!) however lastIndex would still remain 2.
* After you erase "c" lastIndex would be set to -1 (so it's enough to
* add 1 to lastIndex to determine vector's length.
*/
int lastIndex;
private:
/**
* Returns the index of the last not-null element in the vector,
* starting from position position downwards.
*
* @param position the position from which counting is to be begun.
* @return last element before (or on) index <code>position</code>
*/
int FindLastIndex(int position) {
int nLastItem = position;
if (position < 0) {
return -1;
}
for (; nLastItem >= 0; nLastItem--) {
if (Base::operator[](nLastItem) != NULL) {
break;
}
}
return (nLastItem);
}
public:
FVector(const T & value = T())
: elementCount(0), lastIndex(-1) {
}
FVector(int initialCapacity, const T & value = T())
: elementCount(0), lastIndex(-1),
std::vector<T>(initialCapacity, value) {
}
size_t Capacity() const {
return Base::size();
}
size_t Size() const {
return elementCount;
}
int LastIndex() const {
return lastIndex;
}
void AddElement(const T& obj) {
Base::push_back(obj);
elementCount++;
lastIndex++;
}
T & ElementAt(int index) {
if (index > lastIndex) {
// error
}
return Base::at(index);
}
void EraseElementAt(int index) throw() {
if (index > lastIndex) {
std::stringstream ss;
ss << index << " > " << lastIndex;
throw ArrayIndexOutOfBoundsException(ss.str());
}
if (Base::operator[](index) != NULL) {
elementCount--;
T v = Base::at(index);
delete v;
Base::at(index) = NULL;
if (index == lastIndex) {
lastIndex = FindLastIndex(lastIndex - 1);
}
}
}
};
It is not working like I expect. When I call the erase() method on an element the element is not set to NULL.
For example:
class Int {
int i;
public:
Int(int v): i(v) { };
~Int() { }
};
//...
FVector<Int *> * v = new FVector<Int *>();
v->AddElement(new Int(1));
v->AddElement(new Int(3));
v->AddElement(new Int(5));
v->EraseElementAt(0);
v->EraseElementAt(2);
// ...
delete v;
will result in
[null, 3]
but I expect it to be
[null, 3, null]
Well, I do not know if that is possible what I try to achieve. I thought taking the std::vector class, which is a dynamic array (so why should I write my own array class then) give me all the basics I need to implement such thing.
Can anybody shed some light on that, I think I have some implementation issues here.
Thanks for your help!