My app crashes (randomly by the way) when running on the device, the crash is not reproduce-able 100% of the time. But it only seems to occur on the device, not in the simulator.
When I run in the simulator with NSZombies I never see problems. Could someone shed some light into my points below.
- Device has limited memory, maybe it's crashing because of this.
- What would be considered a big memory allocation that would cause a crash?
- Would memory leaks/big allocation cause a memory corruption?
- All my crashes are always EXC_BAD_ACCESS but like I said, never happens on simulator so I can't run zombies. (or is there another way?)
Note I have also simulated low memory warnings on the simulator to see if that's causing issues.
This is driving me nuts. Any help would be appreciated.