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I'd like to have some text in my OpenGL application. However, I'm using 3.1+, and all articles I found on the Internet use deprecated features, like display lists or glBitmap or (the worst case) GLUT.

What should I use on Win32 then? (except pre-written text in pre-made textures, of course)

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    Have you seen [this thread](http://stackoverflow.com/questions/5262951/what-is-state-of-the-art-for-text-rendering-in-opengl-as-of-version-4-1)? Maybe it might be helpful. – kroneml Jul 13 '12 at 07:57

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Freetype is a software font engine that supports SFNT-based bitmap fonts.

Oskar
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