I'm trying to solve a maze using recursion. It's declared Cell [][] maze
.
public class Cell {
private Wall left;
private Wall right;
private Wall up;
private Wall down;
private boolean end;
// Setters and getters not shown
}
If there is no Wall
for some side of the cell then it has value null
, else it refers to a Wall
object. Wall
references are consistent: Both cells adjacent to single wall refer to it with the appropriate fields. If a wall is missing, then both adjacent cells have corresponding null
entries. Here is the search:
public boolean solveMaze(Cell[][] maze, int i, int j) {
if (maze[i][j].isEnd()){
System.out.println(maze[i][j].toString());
return true;
}
if (maze[i][j].getDown() == null) {
return solveMaze(maze, i, j + 1);
}
if (maze[i][j].getUp() == null) {
return solveMaze(maze, i, j - 1) ;
}
if (maze[i][j].getLeft() == null) {
return solveMaze(maze, i - 1, j);
}
if (maze[i][j].getRight() == null) {
return solveMaze(maze, i + 1, j) ;
}
return false;
}
I'm getting a Stack Overflow
error. What is wrong with my recursion stop condition?
Update:
With your highly appreciated help I solved this problem: This is correct solution which works flawless:
public boolean solveMaze(Cell[][] maze, int i, int j){
if (maze[i][j].isEnd()){
System.out.println("Maze Exit :["+i+","+j+"]" );
return true;
}
if (maze[i][j].isVisited()){
return false;
}
maze[i][j].setVisited(true);
if ((maze[i][j].getButtom() == null) ){
if (solveMaze(maze,i,j+1)==true)
return true;
}
if ((maze[i][j].getUp() == null) ){
if ( solveMaze(maze,i,j-1) ==true )
return true;
}
if ((maze[i][j].getLeft() == null)){
if (solveMaze(maze,i-1,j))
return true;
}
if ((maze[i][j].getRight() == null)){
if (solveMaze(maze,i+1,j))
return true;
}
maze[i][j].setVisited(false);
return false;
}
may be it will be helpful for any body in the future.