Possible Duplicate:
Using Graphics2D to overlay text on a BufferedImage and return a BufferedImage
My Question is how to draw a String permanently to an image.
When I draw the String and then refresh the image the String is gone on the display.
Possible Duplicate:
Using Graphics2D to overlay text on a BufferedImage and return a BufferedImage
My Question is how to draw a String permanently to an image.
When I draw the String and then refresh the image the String is gone on the display.
..how to draw a String permanently to an image.
If you mean a BufferedImage
then it is simple.
Graphics
or Graphics2D
instance from the image.The job is done. To display the image, add it to a label.
If you have an Image
instance as opposed to a BufferedImage
instance, create a buffered image as large as the original image, then paint it to the graphics instance before step 2. (draw the string) above.
In order to make the text always show on top of the image, place your drawString
call inside paint(Graphics g)
It would be helpful if you posted some of your code, but I think you are probably calling drawString from the wrong place. Now if you also want to save the image with the text on top, that is another matter. I would probably use javax.imageio.ImageIO.write
for that.