I'm having trouble getting anything useful from the clock()
method in the ctime library in particular situations on my Mac. Specifically, if I'm trying to run VS2010 in Windows 7 under either VMWare Fusion or on Boot Camp, it always seems to return the same value. Some test code to test the issue:
#include <time.h>
#include "iostream"
using namespace std;
// Calculate the factorial of n recursively.
unsigned long long recursiveFactorial(int n) {
// Define the base case.
if (n == 1) {
return n;
}
// To handle other cases, call self recursively.
else {
return (n * recursiveFactorial(n - 1));
}
}
int main() {
int n = 60;
unsigned long long result;
clock_t start, stop;
// Mark the start time.
start = clock();
// Calculate the factorial of n;
result = recursiveFactorial(n);
// Mark the end time.
stop = clock();
// Output the result of the factorial and the elapsed time.
cout << "The factorial of " << n << " is " << result << endl;
cout << "The calculation took " << ((double) (stop - start) / CLOCKS_PER_SEC) << " seconds." << endl;
return 0;
}
Under Xcode 4.3.3, the function executes in about 2 μs.
Under Visual Studio 2010 in a Windows 7 virtual machine (under VMWare Fusion 4.1.3), the same code gives an execution time of 0; this machine is given 2 of the Mac’s 4 cores and 2GB RAM.
Under Boot Camp running Windows 7, again I get an execution time of 0.
Is this a question of being "too far from the metal"?