I'm working on a desktop application that watch folders using the fileevent api, so basically this is my code :
#import "PNAppDelegate.h"
void callback(
ConstFSEventStreamRef streamRef,
void *clientCallBackInfo,
size_t numEvents,
void *eventPaths,
const FSEventStreamEventFlags eventFlags[],
const FSEventStreamEventId eventIds[])
{
[(__bridge PNAppDelegate *)clientCallBackInfo reloadStatus];
};
@implementation PNAppDelegate
@synthesize window = _window;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
NSArray *pathsToWatch = [NSArray arrayWithObject: @"/Users/romainpouclet/Projects/foo"];
void *appPointer = (__bridge void *)self;
FSEventStreamContext context = {0, appPointer, NULL, NULL, NULL};
FSEventStreamRef stream;
CFAbsoluteTime latency = 3.0;
stream = FSEventStreamCreate(NULL,
&callback,
&context,
(__bridge CFArrayRef) pathsToWatch,
kFSEventStreamEventIdSinceNow,
latency,
kFSEventStreamCreateFlagNone);
NSLog(@"Schedule with run loop");
FSEventStreamScheduleWithRunLoop(stream, CFRunLoopGetMain(), kCFRunLoopDefaultMode);
FSEventStreamStart(stream);
[self reloadStatus];
}
-(void)reloadStatus
{
}
@end
No problem, it works pretty well for a POC as simple as this one, BUT it feels kinda ugly (and it probably is, I'm not really used to mix Objective-C and C). So here are my questions :
- where should I declare my callback? It feels weird having it at the top of my file, just because it worked there.
- is it possible to have some kind of @selector-based approach instead of callbacks? (I find them reassuring :D)
Thanks for your time !