I found a blog post describing use of InputManager. It allows you to simulate keyboard events in WPF.
/// <summary>
/// Sends the specified key.
/// </summary>
/// <param name="key">The key.</param>
public static void Send(Key key)
{
if (Keyboard.PrimaryDevice != null)
{
if (Keyboard.PrimaryDevice.ActiveSource != null)
{
var e = new KeyEventArgs(Keyboard.PrimaryDevice, Keyboard.PrimaryDevice.ActiveSource, 0, key)
{
RoutedEvent = Keyboard.KeyDownEvent
};
InputManager.Current.ProcessInput(e);
// Note: Based on your requirements you may also need to fire events for:
// RoutedEvent = Keyboard.PreviewKeyDownEvent
// RoutedEvent = Keyboard.KeyUpEvent
// RoutedEvent = Keyboard.PreviewKeyUpEvent
}
}
}