i want know if there is a way to push a scene in cocos2d 2.0 and pass some parameter to this pushed scene, for example, i know that to push a scene i use this:
[[CCDirector sharedDirector] pushScene:[HelloWorldLayer scene]];
and this push the helloworldlayer, that is a simple layer:
// HelloWorldLayer
@interface HelloWorldLayer : CCLayer
{
}
// returns a CCScene that contains the HelloWorldLayer as the only child
+(CCScene *) scene;
@end
but i want pass to this layer some parameter, so when the layer is pushed i can use the parameter i passed.
how i can do it?