I'm writing an OpenGL app which draws trails/strokes by not clearing the frame buffer from frame to frame (it just lets everything accumulate on top of itself, which is what I want).
The app has a Settings screen. You access it by tapping a button. After you're done with the settings, it returns to the graphics.
Here's the problem: I can't figure out how to transition from the settings back to the graphics without losing what was in the frame buffer. The app is sort of a painting toy. You'd like to be able to paint, go to the settings, and then return to what you were doing without the screen clearing and deleting your work!
If I used a NavigationController all of this would be taken care of (I've tried it -- works perfectly!)
Problem is, I don't want the ugly, bulky nav bar thing on the top of my screen. But, you have to take the nav bar if you want the nav controller.
Any ideas?