I have a simple application where i add UIButton programmatically as follow
for(int i=0;i<[self.contentList count];i++)
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:@selector(buttonSelection:)forControlEvents:UIControlEventTouchDown];
[button setTitle:[ [contentList objectAtIndex:i] valueForKey:@"nameKey"] forState:UIControlStateNormal];
button.tag=i+kButtonTagOffset;
[self.view insertSubview:button atIndex:0];
// [button release];
}
Then Accessing it when view change its orientation as follow to adjust its position as follow
for (int row = 0; row < Portrait_TILE_ROWS; ++row)
{
for (int col = 0; col < Portrait_TILE_COLUMNS; ++col)
{
int index = (row * Portrait_TILE_COLUMNS) + col;
CGRect frame = CGRectMake(LandScape_TILE_MARGIN + col * (LandScape_TILE_MARGIN + LandScape_TILE_WIDTH),
LandScape_TILE_MARGIN + row * (LandScape_TILE_MARGIN + LandScape_TILE_HEIGHT),
LandScape_TILE_WIDTH, LandScape_TILE_HEIGHT);
UIButton *tmb= (UIButton *)[self.view viewWithTag:index+kButtonTagOffset];
if([tmb isKindOfClass:[UIButton class]]) //isKindOfClass
{
[ [self.view viewWithTag:index+kButtonTagOffset] setFrame:frame];
}
}
}
My First question is why i get EXC_BAD_ACCESS error if i release the UIBUtton after adding to subview and it only happens on the device not the simulator .I thought when adding to a subview the retain count of the objects goes up by one and accessing it later won't raise that ERROR any idea ?
How i can figure out within the xcode debugger what object and where that EXC_BAD_ACCESS exception is raised i figured it out by simply commenting parts of the code !!!
Thanks M