Possible Duplicate:
Virtual Functions Object Slicing
let's consider:
#include <vector>
#include <iostream>
using namespace std;
struct A {
virtual void do_it() { cout << "A" << endl; }
};
struct B : public A {
virtual void do_it() { cout << "B" << endl; }
};
int main() {
vector<A> v;
v.push_back(B());
v[0].do_it(); // output is A
}
which function will be called? Basically is it possible to use polymorphism without pointers if no slicing is present?