Extending the frame is one thing and drawing Vista themed (glowing) text is another. With Canvas.TextOut or DrawText the output has messed up alpha which will give the effect you got. You need to use DrawThemeTextEx. Heres the correct procedure for drawing text on glass:
uses Themes, UxTheme;
procedure DrawTextOnGlass(Canvas: TCanvas; Text: String; R: TRect);
var
memoryHdc: HDC;
b: TBitmap;
dttOpts: TDTTOpts;
DR: TRect;
bf: TBlendFunction;
begin
b := TBitmap.Create;
try
memoryHdc := CreateCompatibleDC(Canvas.Handle);
b.Handle := memoryHdc;
b.HandleType := bmDIB;
b.PixelFormat := pf32bit;
b.SetSize(R.Right - R.Left, R.Top - R.Bottom);
b.Canvas.Font := Canvas.Font;
DR := R;
OffsetRect(DR, -DR.Left, -DR.Top);
Inflaterect(dr, -5, -5);
b.Canvas.Brush.Color := clBlack;
b.Canvas.FillRect(DR);
dttOpts.dwSize := SizeOf(TDTTOpts);
dttOpts.iGlowSize := 8;
dttOpts.dwFlags := DTT_COMPOSITED or DTT_GLOWSIZE or DTT_TEXTCOLOR;
DrawThemeTextEx(ThemeServices.Theme[teWindow], b.Handle, WP_CAPTION, CS_ACTIVE, Text, -1,
DT_CENTER or DT_VCENTER or DT_SINGLELINE or DT_NOPREFIX, DR, dttOpts);
if GetLastError <> 0 then
RaiseLastOSError;
bf.BlendOp := AC_SRC_OVER;
bf.BlendFlags := 0;
bf.SourceConstantAlpha := 255;
bf.AlphaFormat := AC_SRC_ALPHA;
AlphaBlend(Canvas.Handle, R.Left, R.Top, R.Right - R.Left, R.Bottom - R.Top,
b.Canvas.Handle, 0, 0, R.Right - R.Left, R.Bottom - R.Top, bf);
finally
b.Free;
end;
end;