So, me and two other friends are trying to make a text based game running on batch and everything's going smooth, well, except for this one thing, normally on text based games, when a player doesn't write the correct input, the game usually responds something like "don't know what is (the player input)" and in ours, it just bugs and goes on to the next line, so, my question is, how can we be able to fix this and do it the way text based games are supposed to do it?
Thanks!
here is some of the code:
set/p input="What do you want to do?"
if "%input%"=="play" goto :beg:
if "%input%"=="quit" goto :quit:
if "%input%"=="credits" goto :credits:
if "%input%"=="start" goto :lvl1:
if "%input%"=="ilrdj87imwa" goto :lvl2:
if "%input%"=="valveisevil" goto :lvl3:
pause