I am trying to import a dll to a C# console application just to see if I can get a dll to work as a want, when trying this and exporting functions with C-code everything works fine and the functions can be imported in my C# application.
The problem starts when I try to add some kind of linkage to some QT methods in my unmanaged dll. I'm using DllImport to import the functions from the dll.
[DllImport("cDLL.dll", EntryPoint = "_Add@16")]
static extern double Add(double a, double b);
1 - This is how the unmanaged dll (don't look at the functionality of the code, this is just for testing purposes) looks like when it works fine.
main.cpp working
#include <stdexcept>
#include "Windows.h"
using namespace std;
extern "C" __declspec(dllexport) double __stdcall Add(double a, double b)
{
return a + b;
}
extern "C" __declspec(dllexport) const char* getText()
{
return "hello world";//returnBufferString.c_str();
}
BOOL __stdcall DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID lpReserved) {
return TRUE;
}
2 - When I try to add a help function with some QT code, just an ordinary QString the DllImport starts throwing dllNotFoundException.dumpbin.exe shows all the exported functions as well after including the qt code...
main.cpp dllNotFoundException
#include <QString>
using namespace std;
class testa
{
public:
static char* test()
{
QString a = "hejsan";
return qString2Char(a);
}
static char* qString2Char(QString a)
{
return a.toUtf8().data();
}
};
This is called from the getText() function like this:
string returnBufferString;
extern "C" __declspec(dllexport) const char* getText()
{
returnBufferString = testa::test();
return returnBufferString.c_str();
}
When I try to access the dll from DllImport I get dllNotFoundException in the 2:nd part. How do I solve this? have I missed any dependencies or anything. My dll is build using msvc2010 compiler and the .pro file looks like this:
cDLL.pro
TEMPLATE = lib
CONFIG += dll
QT += core
# Input
SOURCES += main.cpp
I'm stuck...