I'm currently using OpenGL ES 2.0 under GLKView on the new iPad. It seems, whenever I make the call to glColor4f, nothing happens (ie. it doesn't color the polygons I want it to) other than causing a GL_INVALID_OPERATION error. Then, as soon as I try to load a texture, I get this error message:
Error loading file: The operation couldn't be completed. (GLKTextureLoaderErrorDomain error 8.)
But before the glColor4f is called, everything works fine. Here's my code below for drawInRect:
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// Render the object with GLKit
self.effect.texture2d0.enabled = NO;
self.effect.transform.modelviewMatrix = _defaultModelMatrix;
[self.effect prepareToDraw];
// Render the grid
glBindBuffer(GL_ARRAY_BUFFER, _gridVertexBuffer);
glEnableVertexAttribArray(GLKVertexAttribPosition);
glVertexAttribPointer(GLKVertexAttribPosition, 2, GL_FLOAT, GL_FALSE, 0, 0);
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glDrawArrays(GL_TRIANGLES, 0, TRIANGLES * 6);
glDisableVertexAttribArray(GLKVertexAttribPosition);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
If anyone can help, I'd really appreciate it. Some things to point out though. The object I'm trying to color is stored in a VBO and is rendered fine, in a white color (even though I'm trying to color it red).
Thanks