I've an application where producers and consumers ("clients") want to send broadcast messages to each other, i.e. a n:m
relationship. All could be different programs so they are different processes and not threads.
To reduce the n:m
to something more maintainable I was thinking of a setup like introducing a little, central server. That server would offer an socket where each client connects to.
And each client would send a new message through that socket to the server - resulting in 1:n
.
The server would also offer a shared memory that is read only for the clients. It would be organized as a ring buffer where the new messages would be added by the server and overwrite older ones.
This would give the clients some time to process the message - but if it's too slow it's bad luck, it wouldn't be relevant anymore anyway...
The advantage I see by this approach is that I avoid synchronisation as well as unnecessary data copying and buffer hierarchies, the central one should be enough, shouldn't it?
That's the architecture so far - I hope it makes sense...
Now to the more interesting aspect of implementing that:
The index of the newest element in the ring buffer is a variable in shared memory and the clients would just have to wait till it changes. Instead of a stupid while( central_index == my_last_processed_index ) { /* do nothing */ }
I want to free CPU resources, e.g. by using a pthread_cond_wait()
.
But that needs a mutex that I think I don't need - on the other hand Why do pthreads’ condition variable functions require a mutex? gave me the impression that I'd better ask if my architecture makes sense and could be implemented like that...
Can you give me a hint if all of that makes sense and could work?
(Side note: the client programs could also be written in the common scripting languages like Perl and Python. So the communication with the server has to be recreated there and thus shouldn't be too complicated or even proprietary)