You can use the Keypress event. If you are just looking for the "Enter" keypress, then you probably don't care about modifier keys (such as Shift and/or Ctrl), which is why most would use KeyDown instead of Keypress. A second benefit is to answer the question that is almost always asked after implementing any of the other answers: "When I use the referenced code, why does pressing "Enter" cause a beep?" It is because the Keypress event needs to be handled. By using Keypress, you solve both in one place:
private void input_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Enter)
{
// Your logic here....
e.Handled = true; //Handle the Keypress event (suppress the Beep)
}
}