I've created a little page just as this one here:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script type="text/javascript">
function test() {
executeAnimation();
}
</script>
</head>
<body>
<h1>Tester</h1>
<embed src="test.svg" type="image/svg+xml" />
<hr />
<input type='button' value='Test' onclick='test()' />
</body>
</html>
The test.svg
looks like this:
<?xml version="1.0" ?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 20010904//EN"
"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg id="testSvgId" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="950" height="900">
<title>Title</title>
<desc>Desc</desc>
<defs>
<script type="text/javascript">
<![CDATA[
function executeAnimation () {
document.getElementById('anim').beginElement();
}
]]>
</script>
</defs>
<ellipse cx="500" cy="1090" rx="600" ry="0" fill="rgb(94,114,54)">
<animate id="anim" attributeType="XML" attributeName="ry" begin="indefinite" dur="2s" from="0" to="350" fill="freeze" />
</ellipse>
</svg>
As you can see, I want to call from JavaScript in the HTML page the function executeAnimation()
which is defined insite the SVG image. This actually does not work.
I also tried this:
<svg onload='onloadFunction()'...>
...
function onloadFunction() {
alert('i am loading');
window.executeAnimation = executeAnimation();
}
This was suggested in another forum, but this did also not work (window.executeAnimation
was undefined from outside).
What would be the real correct way to do this?